UX Portfolio
  • Experience Design Playbook
  • Case Study: BookUmrah.com
    • Project Brief
    • Research: Expert Interviews
    • Research: Surveys
    • Research: Diary Study & Task Analysis
    • Business Case
    • User Personas
    • Customer Journey Mapping
    • Product Requirement Documentation
    • Information Architecture
    • User Flows
    • Wireframing / Prototyping - Low Fidelity
    • Wireframing / Prototyping - High Fidelity
    • Adaptive & Responsive Design
    • Outcomes & Product Development Future
  • My UX Research Methods
    • Research
    • Diary Studies
    • Task Analysis
    • Content Audit
    • Information Architecture
    • Prototyping / Wireframing
    • Design Systems
    • User Testing
    • Design Sprints
    • Methods of working
    • Docs for Dev teams
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  1. My UX Research Methods

Design Sprints

I usually work in 'Design Sprints', which is a 4-day process for rapidly solving big challenges, creating new products, or improving existing ones. It compresses months of work into a few days. Design Sprints help the best companies in the world create products and innovate better and faster. They help people to either navigate away from those gridlock moments, reinvigorate stagnant projects or kick-start dream projects.

I have facilitated many design sprints and possess the level of interpersonal and people skills required to engage with and guide cross-functional teams through the 4-day Design Sprint process efficiently.

The practical experience of managing group dynamics and history of amplifying valuable ideas can only be guaranteed from a certified facilitator like myself. Finely tuned and built around the client.

Deliverables

  • Something you hand over at the end of the engagement. - Items that should be included in your contracts.

  • Items you can promise to deliver

  • A clear yes/no answers to the questions you started with. - Documentation of the initial research results.

  • A specific long-term goal incl. success metrics for internal alignment.

  • Recommended next steps based on effort / impact.

  • A high-fidelity interactive prototype, tested by real users (incl. design files and access to user test videos).

  • Product strategy and vision.

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Last updated 4 years ago

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